We are a few weeks away from the new Star Wars movie titled The Force Awakens. There's so much excitement around with all the TV spots, trailers, toys and of course video-games. One in particular is visually incredible, I am talking about the Star Wars Battlefront but for this post I will talk about the key-art created for the game by Brendan McCaffrey. He was really kind to share a little bit of the behind the scenes and we wanted to share it here with you.
Earlier this year (2015) I had the amazing fortune of working on the Star Wars Battlefront Key Art as part of Cinco Design. I was responsible for the preparation of all the 3D elements that were to be used by the retoucher to create the final composition seen above. This included converting all the in-game vehicle models to 3DS Max/Vray format, building the foreground environment, posing all the vehicle and character assets, setting up all shaders using existing game textures, lighting the scene and final rendering of all elements. Final assets were delivered in 32bit layered PSD files with all the usual render elements.
Below are some asset approval shots, lighting development, in progress images and the initial white layout.
Most of the assets were used as is except for the rebel characters and some additional pieces for the stormtroopers that needed high res preparation by another 3D modeler in Zbrush. Also some minor improvements needed to be done to the AT-AT due to the final render size. At 20k wide this is one of the largest images I have worked on.
For more information check out http://www.bmcaff.com/